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Top 12 Benefits of Playing Games in the Classroom

In this blog, we cover some benefits of classroom games, practical tips for their use, and potential solutions for challenges they present.

Teaching students in the classroom can be tough, and finding autonomy in your students through different teaching strategies can make a huge difference. 

Learning with games is not just fun; they also have a variety of cognitive, social, and academic benefits. 

 

Why Use Games in the Classroom?

Learning is easier, enjoyable, and interactive through games in the classroom. They help solidify important concepts, promote collaboration, and build problem-solving abilities. Games appeal to various types of learners, offer immediate feedback, and help create an enthusiastic, low-stress environment. Whether digital or traditional, they encourage students to engage, foster critical thinking, and retain information better while focusing on fun.

 

The Cognitive Benefits of Classroom Games

Games play a huge role in students’ cognitive development, helping them think critically, solve problems and remember information. Here are the key benefits:

Enhancement of Memory and Retention

  • Games pose rules, strategies, and information that often require players to remember them.
  • Imparting information through play is a series of repetitions and helps students internalize and remember content for longer periods.
  • Example: Students can play trivia games to test their knowledge of history or science facts, promoting recall and retention of information.

Development of Critical Thinking and Problem-Solving Skills

  • Strategic games like chess or logic puzzles help students learn to analyze a situation and make appropriate decisions.
  • Those activities prompt them to consider the future, explore choices, and predict outcomes.
  • Example: “Escape Room” challenges in the classroom encourage creativity and collaboration.

 

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Social and Emotional Benefits

Games engage students from a cognitive standpoint and help develop students’ social and emotional contexts.

Improved Cooperation and Teamwork

  • Many games involve collaboration, which teaches students to work towards a common goal.
  • Team games like “Jeopardy” or group storytelling enhance communication and foster camaraderie.
  • Studies show cooperative gameplay improves students’ interpersonal relationships and decreases student-to-student class fights.

Enhanced Motivation and Engagement

  • Games encourage fun and motivate students through the way they engage with the subject.
  • Winning or solving a game gives a feeling of achievement, which promotes engagement.
  • Example: Gamifying classroom activities using point systems or leaderboards can incentivize excitement around learning.

 

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Behavioral Benefits

Games in the classroom can have a positive effect on student behavior.

Promotion of Positive Classroom Behavior

  • Games help reiterate classroom rules and to build respect, patience, and sportsmanship.
  • For instance, “Simon Says” trains students to follow instructions, focus, and concentrate, Kuhlman said.

Development of Patience and Perseverance

  • Games require students to attempt several different solutions, teaching them how to deal with failure and persevere.
  • Example: Puzzle games incentivize students to think critically and to persevere until they solve the puzzle.

 

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Academic Benefits

Games can directly aid academic performance by supporting the subject matter and creating a love of learning.

Reinforcement of Subject Matter

  • Subject-specific games make learning both interactive and memorable.
  • Examples:
    • Math: “Math Bingo” to practice arithmetic.
    • Language Arts: “Scrabble” for vocabulary building.
    • Science: “Periodic Table Battleship” to learn elements.

Facilitation of Differentiated Instruction

  • Games can be tailored to various learning styles and rates of assimilation.
  • For instance, Visual learners might like puzzle games, while kinesthetic learners might benefit from interactive group games.

 

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Implementation Strategies for Educators

Simply adding games to your classroom does need some consideration. Here are some things you can do:

Selecting Appropriate Games

  1. Games can be aligned with educational objectives.
  2. Make sure it is age-appropriate and suitable for all skill levels.
  3. Keep various physical, digital, and board games on hand to meet different preferences.

Integrating Games into Lesson Plans

  1. Start small: Use a game as a warm-up or cool-down activity.
  2. If you must tie games to specific learning goals to ensure they are worthwhile, do it.
  3. Switch games to keep it fresh and interesting.

 

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Potential Challenges and Solutions

Playing games has many advantages, but challenges can come with them. Here’s how to address them:

Addressing Classroom Management Concerns

  • Set clear rules and expectations before starting a game.
  • Establish the rules ahead of time before beginning a game.
  • Something you can do with your kid is use the games as a reward.

Ensuring Educational Value

  • Select games that are aligned with curriculum standards and academic objectives.
  • Steer clear of entertainment-only games with no educational value.

 

Conclusion

Adding games to the classroom can be an impactful way to facilitate learning and promote a positive educational experience.

The benefits range from cognitive and social ones to reinforcing academics.

As a design learning experience, especially using games (Designing Game), I believe that, by devising and implementing games sensibly, we can make learning fun and where students will enjoy and learn effectively.

 

Additional Resources

Recommended Educational Games

  • Math Bingo: Great for practicing arithmetic.
  • Kahoot!: A digital platform for interactive quizzes.
  • Scrabble: Excellent for vocabulary building.

 

Embrace the power of games to transform your classroom and make learning enjoyable for your students!

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